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Rage128 (old/new/vs Voodoo2) PerformanceMP850 Glide Perf. & Game Tips Rage128 vs Voodoo2 Game Performance Rage128 vs 3Dfx Screenshots Voodoo1 vs Voodoo2 (w/MacMagic!) Generic Voodoo II drivers Tests Unreal Time Demo Scores -3DFX Tweaker Effects on 604e- - Backside Cache Size Tests - - ATI Rage vs 3Dfx Voodoo1 cards - - Global CPU comparison- - 604e to G3-Voodoo: performance benefits - PAST NEWS/TIPS SUMMARY: |
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| Archived News page - June 17th-21st, 1999 |
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6/21/99 Monday's News MesaQuake/Banshee/Q3Test Screenshots: Anyone else having freezes when trying to take screenshots in Q3Test 1.03, running MesaQuakeB11 with a 3dfx Banshee card (ie VillageTronic MP850 or IXMicro Game Rocket). If anyone has a workaround or tip please contact me.
Unreal 2.24 Well Westlake made good on their promise to release another Unreal patch to correct some bugs that were found. 2.24b3 is now available for download from Westlake Interactive. In this update, problems with moving elements in levels were corrected along with a couple of other issues like an Apple talk problem. Now there is a side effect of using this update and that is your frame rates will drop about 4-5fps. Mark Adams posted on Usenet that it was related to the compilers they are using and that they may have lost some optimizations that were present before. They are planning to hand optimize the code if it is feasible keeping in mind that UT and other projects are very important too. So as long as it doesnât take away resources from those, they will try to get it. Another point he mentioned is that he would like to see the stability of Unreal back at the levels that it was previously. On those lines, I spent a lot of time playing Unreal this weekend both online and LAN based and I had very few problems. I think that Unrealâs networking, while improved, leaves a lot to be desired. Hopefully, UT will have much better networking. Now that 2.24b3 is out, I need to test that out a bit, but losing some fps doesnât really excite me. Caesar III: Sierra Studios has released Caesar III which should start to show up at stores soon. Caesar III is a stragic city building game that so far has been a great success on the PC side. Sierra Studios has a demo version that can be downloaded from their web site. Other news: As noted by Mike, I have started to hear about Voodoo 3 drivers for the Mac. A source told me that "if he were recommending to a friend, he would tell them to wait." Patience is a virtue. So while there is no official word on anything eminent, I would say that it cannot hurt to wait until MacWorld to see if there are any surprise announcements on video cards for the Mac. More news later today. Keep the questions and tips coming! By the way, donât forget to contact iWonder (1-877-237-8622) to let them know that we want SLI and OpenGL support for our Voodoo 2 cards!-Randall
More on Voodoo3/565 Issue: The author of the earlier post on Mac Voodoo3 drivers asked his source about my comments on the 565 Pixel format issue (which is still present in the Voodoo3 as I suspected)-Mike
"Hi Mike !
Mac Voodoo3 Update: This just in from a reader:
" Voodoo 3 News ! The guy at 3dfx that wrote the generic Voodoo2 drivers wrote me last year when I posted the Generic Voodoo2 drivers feedback page and hinted at better mac support for the next chip. Last info I had (reported here a few months ago) was that the Mac would require new silicon for the 565 Pixel format I mentioned last year in my Q&A with VT on the MP850. This was confirmed by Bob of (RIP) Microconversions. Originally the promise was a summer (Macworld) Mac voodoo3.
More news later in the day.
Weekend News (6/19-6/20) The Mac server that runs the FAQ, CPU Review and Game Review databases is down. I noticed it was not responding about 1AM this morning. It should be back online by 10AM tomorrow morning. [2:30AM Update] Bart sent a note that Unreal 2.2.4B3 patch has been released (not sure when as there is no date on the update page). Here's the info from Westlake's download page:
** The b3 patch ONLY works with Unreal Mac 224 (either b1 or b2). If you are looking for the original 224b1 patch (which you need first), click here! ** The Online ReadMe File has a list of known issues, advanced RAVE and other topics - check it out.
" hi mike, Intech had also written me about the TrueX support - noting improved audio CD support and a promise of 25% faster speeds (I have a beta copy to test). As I mentioned last week Kenwood told me there is a firmware update coming soon for the TrueX drive as well. See my review and install guide for more info on the IDE TrueX 52x CDROM drive.
Rate Your Mac Games! I invite readers to post their ratings of Mac Games at the new Rate Your Mac Games survey page. Since how well the game plays and looks often depends on installed Video card type, amount of RAM you have, your Mac model or CPU speed, ect. there are selections there for these values. The game list is not a complete listing of all Mac games (that would be too long) but does cover the most popular games and I can add new ones as they are released. If the reader response is good, this will be a great resource to check before you buy and also a great place to post version specific bugs - so be sure to note your game version (ie Unreal 2.24 beta, etc.)
" I have an original Rev A beige G3.. with a XClaim 3D card w/ Rage Pro chipset. I am NOT running 8.6, but 8.1. I extracted the individual extensions with TomeViewer and compared the version numbers of the appropriate pieces with what I already had. 2 files from the apple update were newer so I used them. No problems at all. So 8.6 "requirement" is unnecessary. In line with steve jobs inc., a company that seems to be adding firmware to their machines so that third party accelerator companies are prevented from creating upgrade cards for Macs!" TomeViewer is available at: ftp://ftp.anapraxis.com/mrp/tomeviewer-13d3.sit. As noted yesterday, I expect there will be an ATI PCI Card driver update soon for the retail cards (RagePro series - Rage128's should ship with it I suspect). Watch ATI's Mac Drivers page for updates.
Some say the new drivers boost game framerates a bit. The Old vs New (faster) Rage128 game framerates posted here last week did not use the new drivers. I've moved the table of comparison scores to the B&W G3 Game Performance page which is linked under the logo in the list of benchmark pages above.
" I just got my G3 400 today. I did a few tests with it. All these tests are done with the games set to 640x480 with all settings at the max, I used a VoodooII GameWizard 8MB Note: As shown on today's front page news, if you really want to make sure you get a B&W G3 with all the new features (dual drive bracket/cable, new IDE chip, faster/heatsinked Rage128) the best way is to verify it in person as model numbers are not a key based on reader reports. Lots of older revisions in the supply system/dealer stock as noted in the past week from reader reports of mixed features in some new boxes (sometimes having the drive bracket but no heatsinked Rage128, etc.).
Friday, June 18th Randall Markarian sent the following news:
Unreal 2.24 updates: It looks like there is some real progress on some of the Unreal issues that have been posted since the 2.24 release recently. One bug was the inability to correctly jump onto moving portions of the world. The player would fall off, making it impossible to finish the levels without using the "fly" command. Last night in a Usenet posting, Mark Adams of Westlake Interactive, said that bug was related to a compiling bug with CodeWarrior. It seems that there is a fix and we can expect to see it in the next Unreal patch. It seems that they are busy at Westlake because a couple hours later Mark posted that a umod installer is now available from Westlake. This should allow gamers to install the umods that they download off the internet such as Serpentine and RealCTF. The application lets you install umods you download from the web, like Serpentine, RealCTF, etc. It requires version 224 to already be installed (this is not a smaller version of the large 224 update, just an extra feature). We're still looking into the smaller 7MB verison of the 224 update, but unfortunately its not as simple as just making a separate umod to use with the umod installer, and we've mostly been focusing on fixing Mac specific bugs in 224. I think that Westlake is on top of the situation with Unreal. I feel confident that they will get the bugs in 2.24 squashed quickly. Look for an extended look at Unreal 2.24 on Saturday.
Miscellaneous:
Aspyr Media has a gaming newsletter that will keep you updated with the latest news on their products. Go to their web site and sign up now! There will be special discounts and other offers for those who subscribe to the newsletter, alone with contest and of course the low down on upcoming titles. I sounds like something that other gaming companies should do for their customers. There is a new Diablo 2 screenshot of the week. Check it out. I think that this will be a great game. Peter Sterling sent in this interesting "feature" on Falcon 4. I havent tried it yet, but it sounds pretty interesting. Here's a neat 'trick'. Select Combat for Autopilot and make sure Invulnerability is selected. Move to Campaign and select a mission. When you enter the cockpit select autopilot <A> and switch to external view <0>. Watch as your F16 rolls down the runway and takesoff. Switch to Action view <Shift + Tilde> and now watch as different planes are displayed. You may also see ground units, Migs, Helicopters, F4's, F5E's, F15's and other F16's as your jet flies towards its target. The entire mission will be flown and you maybe fortunate enough to even have the computer return you to base with a safe landing! An erstaz screen saver!!! This is not game news, but I thought it was interesting. There is a OpenGL shareware screensaver for the Mac called Setting Sun. It has some really cool screensavers to try. Download it and have some fun. This afternoon I plan to immerse myself into Falcon 4 and some online Unreal 2.24 for more detailed articles this weekend. And as always, keep the tips and news coming -Randall.
" Dear Mike,
More news later from Ruffin and/or Randall. Note that a new Reader Ratings system for games is in the works and almost done. It will work similar to the CPU review database and I hope its something that you will find useful.
Thursday, June 17th Ruffin Bailey's Update: (sorry I missed this in the mailbag until now)
Another Update from Randall Markarian:
Just a couple of things to add today. Eric Fletcher wrote in to say that he had called the iWonder tech support phone number to inquire about the future driver development for the Game Wizard PCI cards (which iWonder acquired in the "buyout" of Microconversions). The support person that he spoke with indicated that SLI drivers (and OpenGL I would assume) are not a priority as the iMac products are what they believe are the future for them. He stated that the SLI drivers will be released "in a couple of months," but would not be a priority. I would like to step on the soapbox for a moment. I was told in March that the SLI drivers were just days from release. On a WWB chat in early May, Bob Archer of MC said that the SLI driver release was immanent. People reported that within a few days of shutting down they were essentially complete. Where are the SLI drivers? If iWonder has no intention of completing the drivers then they should consider releasing the source code so that others may complete the job. I am certain that those of us with GW cards will never see OpenGL games run with our cards in any way other than with Mesa libraries. For those gamers who were misled by MC and purchased a second GW card I recommend that you call iWonder (1-877-237-8622 toll free) and let them know how many people are expecting those drivers. I think since this company is actually made up of many MC employees, that they should learn from the mistakes of MC which is dont anger the public that you intend to sell to. End Soapbox. [Many months ago I wrote an editoral about wondering if the Mac Voodoo3 would arrive before SLI drivers did.-Mike] Unreal 2.24: I continue to get email from people having troubles with Unreal 2.24 and either freezes or bad network performance. I have spent the last couple of night testing out the networking for Internet games and I have had mixed experiences. The first time I tried I did not have a good experience with it. It seemed very laggy and the game was too choppy because of this. The next night I had much better luck and it played very well over my 56k modem. The odd part was my pings were about the same both times. Last night I again had similar pings, but it seemed more laggy again. So I would think that it is a mixed bag that must really depend on what server you are playing on. I will do some more Friday and Saturday and post a detailed article about it. As far as the crashes are concerned I have seen Usenet postings about this so I think that it is pretty common in this release (again this is beta software and may have bugs). I have seen this on my beige G3, but I think that it is related to the fact that I dont have enough RAM and rely heavily on VM for Unreal. I am getting a 128meg card for it and will test to see if the crashes go away. Mark Adams of Westlake Interactive noted on Usenet that he is running it on a G3 with 128Meg with VM and no problems so it may not be a VM issue. My upgraded 9600 has not had a single problem with 2.24. Falcon 4.0: We are still waiting for the next Falcon 4 patch. Hopefully it will show up by the end of this week. Some readers have noted reproducible crashes in Falcon that will hopefully be dealt with. One reader said that Falcon crashes every time he tries a refueling mission. Also, Thanks to readers who have sent in Falcon 4 screenshots under different graphics modes (software, RAVE, and Glide) I will post those here today so we can get some feedback. Glide looks much better there is no doubt about it. Keep those comments and questions coming, especially for Falcon 4 and Unreal 2.24. I will try to get a detailed report completed by Saturday on both of those.
Sorry for the late update, but I was having some problems with my PowerBook which prevented me from getting on the net. Anyway, I just to get everyone up to speed on the Games Page and what you can expect to see in the coming weeks. Ruffin and I will be sharing the update responsibilities. So one Monday, Wednesday and Friday, I will be updating the news and on Tuesday and Thursday it will be Ruffin. Weekends are usually slow for game news, so unless there is some breaking news or reader questions that need to be answered, I would count on only one update on the weekends. Please contact me if you have questions or comments about this. On to the news: Quake 2 and ATI Drivers: It seems that both the ATI Rage 128 cards and Quake 2 are on their way to release. Updated ATI drivers were released that apparently solved some stability issues with Q2. Q2 is now in final quality assurance and should be out very soon. Nate Trost of Logicware posted, in Usenet, about the situation: "Two corrections here: we are NOT the people publishing Quake 2, so it won't be available for purchase from our site. Quake 2 is being distributed by Activision, and neither we nor they want to release anything that's pre 1.0. I've only _briefly_ tested it with MesaQuake, just to make sure there aren't any glaring problems on my side of things. I'm sure there will be issues with MesaQuake that will have to be resolved by Mesa upgrades, it's just the way things are." "I finally got a long-awaited driver update from ATI last week. These appear to have fixed stability problems we were having with the Rage 128. Currently Activision QA is very busy giving the game a good shakedown in GL which they were unable to give it before. I have a small number of issues that have come up that I am currently working on, and that's it. As soon as I get those resolved, we should get the green light from QA to go to duplication." It is good to see that they are giving it a little testing with Mesas OpenGL-like libraries so that Voodoo2 owners will get to play this game. Other Mac sites have noted that it is likely that the release of Q2 will be around the time of MacWorld NY next month. [See my Quake3 Tips page for info on MesaQuake w/Q3 and 3dfx cards-Mike] As for the Rage 128 cards, they appear to be headed for release by the end of the month. [See yesterday's news below for Quake/Unreal Framerate tests from the new faster cards vs the OEM 75mhz cards in the B&W G3-Mike] I am sure that the release of new drivers (which were apparently holding up the cards release) is what was needed to get this ball rolling. I have had a card on order for several months and will be putting it to the test with all of the recent releases as soon as I get it. It will be interesting to see if the 66mhz slot cards in the B&W G3s are better than a possibly faster graphics chip in a slower slot. Other News: Speaking of graphics cards, Formac is releasing the Permedia 3 based Proformance 3 card for Macintosh. I looked over their site and they have some performance comparisons that are a little too vague to really see how fast the card will be. For example, they show game performance, but dont mention screen resolutions, 16 or 32 bit color, or whether the ATI card they are comparing it to was Rage Pro or 128. While there will not be Open GL drivers initially, (they should be released in the future) it will support RAVE. It will be interesting to see how it tests in games compared with voodoo 2 and Rage 128. MacMame arcade emulator has reached release candidate 1 for version .35. And Electronic Arts will be releasing a new game Skydive! later this month. I have some reader questions and problems that I will post later on today, as soon as my PowerBook decides to cooperate. In the mean time, keep the questions and tips coming.
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