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Accelerate Your Mac! - the source for performance news and reviews
The Source for Mac Performance News and Reviews
Review: MAChCarrierTM G3/500 CPU Card
10X G3 CPU Upgrade for PCI Macs
Published: 11/02/99
*Real World* Performance Tests
Intro | Benchmarks  | Appl. Tests | Software Controls  | Docs/Installation | Specs/Design | Summary
Applications and Game Performance
Update: I've added results of Bryce 2, Infini-D and Photoshop tests with an Apple G4/450 (Sawtooth AGP system). The G4/450 system tests used Photoshop 5.5 (vs 5.0) and the supplied Altivec extensions.

This page lists test results in common Mac applications like Photoshop 5, Bryce 2, Infini-D 4.01, After Effects 3.1, Premiere 4.2 and many popular 3D games. To see additional scores with other systems and G3 Upgrades, visit my G3 Apps Tests page and the many other previous CPU upgrade reviews.

For a searchable database of hundreds of entries for 3D game framerates, see my new Mac Game FPS database.

Update: I'm adding scores below from my new Apple G4/450 AGP system. As you'll see, it seems the G4 system trails the MAChCarrier G4/500 in most common (non-Altivec enhanced) applications.


Infini-D Tests
I used the same Infini-D 4.0 tutorial file rendering test as I've done in past reviews using the 'Chapter 7 completed' scene. Rendering quality was set to Ray Trace, medium anti-aliasing, shadows on, patch detail low. I didn't change the default QT movie output file options. The table below shows the results of the XLR8 MAChCarrier G3/500 as well as other systems/upgrades for comparison. Infini-D was allocated 40MB of RAM for the tests. Unless otherwise indicated, all tests used OS 8.1 and RAM was interleaved.

Infini-D 4.01 Make Movie Tests
(Minutes:seconds)
Upgrade/System
Time
Notes
MAChCarrier G3/500
(in 9600/350)
525.8/262.9/52.6
31:29
Spec Proc. OFF
MAChCarrier G3/500
(in 9600/350)
500/250/50
33:13
Spec Proc. OFF
MAChCarrier G3/450
(PowerCenter Pro)
480/245/60
35:01
Spec Proc. OFF
Apple G4/450 AGP
450MHz G4 CPU
450/225/100
35:23
OS 8.6, VM OFF
MAChCarrier450
(Genesis/9500)
450/225/45
36:54
Spec Proc. OFF
XLR8 G4 400 Prototype
(In Genesis)
400/200/50
40:34
Spec Proc. OFF
Blue & White G3/400
(400/200/100)
47:23
OS 8.6, 256MB 2CLK RAM
Apple 9600/350
604e - 350/100/50
1:15:55
w/1MB L2 Cache


As shown above, Infini-D performance was excellent, outperforming even a B&W G3/400 and more than twice as fast as a stock 9600/350 604e system.

Bryce 2 Tests
I also ran tests in Bryce 2, using the samples scenes in the KAI folder called "Magical Knight I" and "Alexandria II". Bryce 2 was left at the default memory allocation of 16980k, antialiasing was on, screen resolution was set to 1024x768, thousands colors.

Bryce 2 Rendering Tests
(Minutes:seconds)
Upgrade/System
Magical
Night I
Alexandra II
Notes
MAChCarrier G3/500
525.8/262.9/52.6
2:09
2:54
Same results in
Genesis & 9600
MAChCarrier G3/500
500/250/50
2:18
3:04
Same results in
Genesis & 9600
MAChCarrier G3/450
(PowerCenter Pro)
480/240/60
2:23
3:13
 
MAChCarrier G3/450
(Genesis/9500)
450/225/45
2:31
3:25
 
Apple G4/450 AGP
450Mhz G4 CPU
450/225/100
2:37
3:24
OS 8.6 VM OFF
Blue & White G3/400
(OS 8.6, 256MB RAM)
400/200/100
2:50
3:53
 
XLR8 G4 400 Prototype
(In Genesis)
400/200/50
2:55
3:57
Spec. Proc. OFF
Apple 9600/350
604e 350/100/50
3:41
3:25
w/1MB L2 Cache
PowerTower Pro 180
(604E, OS 7.6, 128MB RAM)
180/51/1MB
6:37
9:04
 
8500/120 w/1MB L2
(604, OS 7.6, 128MB)
120/40/1MB L2
11:36
15:32
FYI for
sub-150MHz
604 owners

Bryce performance (like all rendering apps) is primarily CPU speed dependent so an upgraded older Mac can outperform even the B&W G3 with the right CPU.

After Effects 3.1 Tests
The following is a chart showing the time to render a special effects movie (10MB file size) in AE with the CarrierZIF and other systems. Resolution was set to 1024x768, thousands colors as was common on all but the Photoshop 5 tests.

After Effects 3.01 Make Movie Tests
(Minutes:seconds)
Upgrade/System
Time
Notes
MAChCarrier G3/500
(Genesis)
525.8/262.9/52.6
2:44
Spec Proc. OFF
MAChCarrier G3/500
(9600/350)
525.8/262.9/52.6
2:46
Spec Proc. OFF
MAChCarrier G3/500
(Genesis)
500/250/50
2:53
Spec Proc. OFF
MAChCarrier G3/500
(9600/350)
500/250/50
2:55
Spec Proc. OFF
CarrierZIF
(PowerCenter Pro)
450/225/60
3:17
Spec Proc. ON
XLR8 G4 400 Prototype
(In Genesis)
400/200/50
3:30
Spec Proc. OFF
Stock B&W G3/400
@400/200/100
3:34
OS 8.6
(3:33 w/8.5.1)
Apple 9600/400
(Overclocked 9600/350)
3:38
400MHz 604e
w/1MB L2 cache
Apple 8600/250
250/100/50
5:54
250MHz 604e
w/1MB L2 cache
8500/120 w/1MB L2
(604, OS 7.6, 128MB)
120/40/1MB L2
12:18
Remember when
this was fast?


Photoshop 5.02 Tests:
I also ran a complete PS5Bench (21 filter test) series. Only the total time to complete the tests are shown, but for more details on PSBench and the name of every filter used see my Photoshop 5 Performance page which lists other systems including PCs (Pentium III/Dual Pentium II). PSBench settings are 1024x768, millions colors, VM off, Interpolation set to bicubic (better) and Photoshop should be allocated enough RAM (I use 80MB) to avoid any swap file activity from the 10MB test image filter actions. Photoshop 5's default 'History' settings were used.

Note that disabling "Speculative Processing" (often called Branch Prediction) actually improved Photoshop performance (I repeated the tests to verify this). See my article on interleaved RAM for Photoshop 5 tests with and without interleaved memory.

Update: I've added results of PSBench tests with my Apple G4/450 AGP system using PS 5.5 w/Altivec extensions (initial release). There was a large spread of times for the 3 repeated tests on each filter with the G4 system (I used the avg. of the 3 times).

Apple G4/450
(Sawtooth AGP system)
450MHz G4 CPU
1MB Cache at 225MHz
10MHz Bus
258MB RAM
Spec Proc ON
OEM Rage128 AGP
OS 8.6 VM OFF
9600 w/MAChCarrier 500
500MHz G3 CPU
1MB Cache at 250MHz
50MHz Bus
320MB RAM
Spec Proc OFF
OEM Rage128 Orion
OS 8.1 VM OFF
Genesis w/MAChCarrier 450
450MHz G3 CPU
1MB Cache at 225MHz
45MHz Bus
512MB RAM
Spec Proc OFF
ATI Rage128 Orion
OS 8.1 VM OFF
B&W G3/400
400MHz G3 CPU
1MB L2 at 200MHz
100MHz Bus
192MB SDRAM
Rage128 16MB
OS 8.5.1 VM OFF
126.2
136.4
146.7
148.6
Total Time for 21 Filter Test in Seconds (smaller is better)
(Note: my Overclocked 9600 with 400MHz 604e CPU took 192 seconds
a beta G4/400 upgrade in the Genesis without Altivec Software Extensions scored 149.1)

See my Photoshop5 Performance page for more results including Pentium III/Dual Pentium II

Interesting Note: a Pentium III 500Mhz (500/250/100) Windows 98 system with 256MB SDRAM took 165.7 seconds to complete this test. Adobe's Pentium III Photoshop SSE update was applied prior to the test.

Game Performance Tests:
Tests were done in Rave Quake, Quake2, Q3test 1.08 and Unreal v224b7. Since your video card is a major factor in the speed and quality of 3D games, the first gamer's purchase should be a fast 3D card such as a 3Dfx Voodoo 2, Voodoo3 or perhaps a Rage128, and plenty of RAM (Unreal and Quake 3 both need 90MB+ now). If you're well equipped with RAM (128MB or more) and have a G3 CPU already, a faster 3D video card is a far better investment for improved game performance and visuals as well. But as shown in the flat FPS scores, a card like the Voodoo3 can't seem to be saturated even with the fastest G3 CPU.

Since the 9600 had a rev 1 (slower clock speed) OEM Rage128 from a B&W G3/400, I also show the B&W G3/400 scores with that same video card (vs the faster rev 2 and Rage128 retail cards). To try and prevent the Rage128 OEM card from being a bottleneck, many tests were run at 800x600 rather than higher resolutions. In the Quake1 tests you can see the card was already saturated even at 800x600, since faster MAChCarrier G3/500 CPU speeds didn't produce any higher framerates. A retail Rage128 card would have scored about 8-10% better than the slower clock speed OEM card used in the 9600/350.

RAVE Quake 1.09 Timedemo Demo 1 Results
Results in Bold are with the review CPU card
B&W G3 had the 1.02 firmware update for this review
System/Upgrade
800x600
MAChCarrier G3/500
in Genesis

525.8/262.99/52.6
w/Proformance 3
49.8
MAChCarrier G3/500
in Genesis

500/250/50
w/Proformance 3
49.4
Stock B&W G3/400
(400/200/100
w/OEM Rage128 Rev 1
Card in 66MHz PCI slot
35.7
MAChCarrier G3/500
in 9600/350

525.8/262.9/52.6
w/OEM Rage128 rev 1
32.5
MAChCarrier G3/500
in 9600/350

500/250/50
w/OEM Rage128 rev 1
(Rage128 bottlenecked
score same as above)
32.5
Stock B&W G3/400
(400/200/100
w/OEM Rage128 rev 1 drv 1.0)
Card in 66MHz PCI slot
35.7
Apple Beige G3
w/PF 400/200/66 1MB
(RagePro 6MB)
17.3
Apple Beige G3 233/512K
(RagePro 6MB)
15.9

As shown in the above table, the original OEM Rage128 had a slower clock speed. The rev 2 and retail Rage128 Orions with later drivers improved performance.


Q3Test 1.08: I used Q3Test v1.08 (latest currently available) for all tests. Graphics settings in the game were :

  • 16-bit color
  • Lightmap lighting
  • Geometric detail high
  • Texture quality 16-bit
  • Texture detail 1 notch from max
  • Texture filter - bilinear

The tables below show Q3Test performance with each of the card/system combos in frames-per-second. As you can see from the scores below, a Voodoo3 would have been a faster card in OpenGL games with a fast G3 CPU.

Q3Test 1.08 640x480 1024x768
B&W G3/400
w/Voodoo3 2000
in 66MHz PCI slot
40.0 36.7
B&W G3/400
w/Proformance 3
in 66MHz PCI slot
30.6 27.6
MAChCarrier G3/500
in Genesis

500/250/50
w/Proformance 3
30.8 25.6
PowerCenterPro 210
604E @210/60/1MB
w/Voodoo3 2000
13.3 13.1


Unreal 224B7: The table below summarizes results from the 3rd cycle timedemo of the 'Castle flyby' scene. (All tests used the same detail settings - see my FPS Database entry page to download Unreal.ini files for RAVE and 3dfx cards.)

Unreal 224B7 Castle Flyby Tests
(High Quality Detail Settings)
System
800x600
B&W G3/400
w/Voodoo3
Card in 66MHz PCI slot
44.0
MAChCarrier G3/500
in Genesis
525.8/262.9/52.6
w/Proformance 3
37.3
MAChCarrier G3/500
in Genesis
500/250/50
w/Proformance 3
35.6
B&W G3/400
Rage128 Orion
Card in 66MHz PCI slot
33.5
MAChCarrier G3/450
in PowerCenter Pro
(480/240/60)
w/Voodoo3
32.5
MAChCarrier G3/450
in Genesis/9500
(450/225/45)
w/Rage128 Orion
25.7
PowerCenter Pro 210
(604e 210/60/1MB)
w/Voodoo3
20.14

I now regret not using the Voodoo3 in the with the MAChCarrier G3/500, as it would have produced higher game scores with the fast CPU.


Summary: Overall applications and game performance was very good, hampered in some cases by factors in the older mac logic board .

The next page describes the software cache control supplied with the card. Or you may use the links below to jump to a specific page.

Index of XLR8 MAChCarrier G3/500 Review Pages

Intro | Benchmarks  | Appl. Tests | Software Controls  | Docs/Installation | Specs/Design | Summary

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